Source 2 Viewer
CPulse_PublicOutput
CPulse_RegisterInfo
CPulse_ResumePoint
CPulse_Variable
EPulseGraphExecutionHistoryFlag
OutflowWithRequirements_t
PGDInstruction_t
PulseApiFeature_t
PulseBestOutflowRules_t
PulseCursorCancelPriority_t
PulseCursorExecResult_t
PulseCursorID_t
PulseCursorYieldToken_t
PulseDocNodeID_t
PulseDomainValueType_t
PulseGraphExecutionHistoryCursorDesc_t
PulseGraphExecutionHistoryEntry_t
PulseGraphExecutionHistoryNodeDesc_t
PulseGraphInstanceID_t
PulseInstructionCode_t
PulseMethodCallMode_t
PulseNodeDynamicOutflows_t
PulseNodeDynamicOutflows_t::DynamicOutflow_t
PulseObservableBoolExpression_t
PulseRegisterMap_t
PulseRuntimeBlackboardReferenceIndex_t
PulseRuntimeCallInfoIndex_t
PulseRuntimeCellIndex_t
PulseRuntimeChunkIndex_t
PulseRuntimeConstantIndex_t
PulseRuntimeDomainValueIndex_t
PulseRuntimeEntrypointIndex_t
PulseRuntimeInvokeIndex_t
PulseRuntimeOutputIndex_t
PulseRuntimeRegisterIndex_t
PulseRuntimeStateOffset_t
PulseRuntimeVarIndex_t
PulseSelectorOutflowList_t
PulseValueType_t
PulseVariableKeysSource_t
SignatureOutflow_Continue
SignatureOutflow_Resume
pulse_system (35)
CPulseCell_ExampleCriteria
CPulseCell_ExampleCriteria::Criteria_t
CPulseCell_ExampleSelector
CPulseCell_Outflow_TestExplicitYesNo
CPulseCell_Outflow_TestRandomYesNo
CPulseCell_Step_TestDomainCreateFakeEntity
CPulseCell_Step_TestDomainDestroyFakeEntity
CPulseCell_Step_TestDomainEntFire
CPulseCell_Step_TestDomainTracepoint
CPulseCell_TestWaitWithCursorState
CPulseCell_TestWaitWithCursorState::CursorState_t
CPulseCell_Test_MultiInflow_NoDefault
CPulseCell_Test_MultiInflow_WithDefault
CPulseCell_Test_MultiOutflow_WithParams
CPulseCell_Test_MultiOutflow_WithParams_Yielding
CPulseCell_Test_MultiOutflow_WithParams_Yielding::CursorState_t
CPulseCell_Test_NoInflow
CPulseCell_Val_TestDomainFindEntityByName
CPulseCell_Val_TestDomainGetEntityName
CPulseCell_Value_TestValue50
CPulseGraphInstance_TestDomain
CPulseGraphInstance_TestDomain_Derived
CPulseGraphInstance_TestDomain_FakeEntityOwner
CPulseGraphInstance_TestDomain_UseReadOnlyBlackboardView
CPulseGraphInstance_TurtleGraphics
CPulseTestFuncs_LibraryA
CPulseTurtleGraphicsCursor
CTestDomainDerived_Cursor
FakeEntityDerivedA_tAPI
FakeEntityDerivedB_tAPI
FakeEntity_tAPI
PulseTestEnumColor_t
PulseTestEnumShape_t
TestComponent_t
TestComponent_tAPI
pulsedoc_lib (4)
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Dota 2
pulse_runtime_lib
PulseInstructionCode_t
PulseInstructionCode_t
uint16_t
INVALID
=
0
0x00
IMMEDIATE_HALT
=
1
0x01
RETURN_VOID
=
2
0x02
RETURN_VALUE
=
3
0x03
NOP
=
4
0x04
JUMP
=
5
0x05
JUMP_COND
=
6
0x06
CHUNK_LEAP
=
7
0x07
CHUNK_LEAP_COND
=
8
0x08
PULSE_CALL_SYNC
=
9
0x09
PULSE_CALL_ASYNC_FIRE
=
10
0x0A
CELL_INVOKE
=
11
0x0B
LIBRARY_INVOKE
=
12
0x0C
SET_VAR
=
13
0x0D
GET_VAR
=
14
0x0E
GET_VAR_DETACH
=
15
0x0F
DETACH_REGISTER
=
16
0x10
SET_VAR_ARRAY_ELEMENT_1D
=
17
0x11
SET_VAR_OBSERVABLE
=
18
0x12
GET_CONST
=
19
0x13
GET_ARRAY_ELEMENT
=
20
0x14
GET_DOMAIN_VALUE
=
21
0x15
COPY
=
22
0x16
NOT
=
23
0x17
NEGATE
=
24
0x18
ADD
=
25
0x19
SUB
=
26
0x1A
MUL
=
27
0x1B
DIV
=
28
0x1C
MOD
=
29
0x1D
LT
=
30
0x1E
LTE
=
31
0x1F
EQ
=
32
0x20
NE
=
33
0x21
AND
=
34
0x22
OR
=
35
0x23
SCALE
=
36
0x24
SCALE_INV
=
37
0x25
ELEMENT_ACCESS
=
38
0x26
CONVERT_VALUE
=
39
0x27
REINTERPRET_INSTANCE
=
40
0x28
GET_BLACKBOARD_REFERENCE
=
41
0x29
SET_BLACKBOARD_REFERENCE
=
42
0x2A
LAST_SERIALIZED_CODE
=
43
0x2B
NEGATE_INT
=
44
0x2C
NEGATE_FLOAT
=
45
0x2D
NEGATE_VEC2
=
46
0x2E
NEGATE_VEC3
=
47
0x2F
NEGATE_VEC4
=
48
0x30
ADD_INT
=
49
0x31
ADD_FLOAT
=
50
0x32
ADD_STRING
=
51
0x33
ADD_VEC2
=
52
0x34
ADD_VEC3
=
53
0x35
ADD_VEC3WS_VEC3
=
54
0x36
ADD_VEC3_VEC3WS
=
55
0x37
ADD_VEC4
=
56
0x38
ADD_GAMETIME_FLOAT
=
57
0x39
ADD_FLOAT_GAMETIME
=
58
0x3A
SUB_INT
=
59
0x3B
SUB_FLOAT
=
60
0x3C
SUB_VEC2
=
61
0x3D
SUB_VEC3
=
62
0x3E
SUB_VEC3WS_VEC3
=
63
0x3F
SUB_VEC3WS_VEC3WS
=
64
0x40
SUB_VEC4
=
65
0x41
SUB_GAMETIME_FLOAT
=
66
0x42
SUB_GAMETIME
=
67
0x43
MUL_INT
=
68
0x44
MUL_FLOAT
=
69
0x45
DIV_FLOAT
=
70
0x46
MOD_INT
=
71
0x47
MOD_FLOAT
=
72
0x48
LT_INT
=
73
0x49
LT_FLOAT
=
74
0x4A
LT_GAMETIME
=
75
0x4B
LTE_INT
=
76
0x4C
LTE_FLOAT
=
77
0x4D
LTE_GAMETIME
=
78
0x4E
EQ_BOOL
=
79
0x4F
EQ_INT
=
80
0x50
EQ_FLOAT
=
81
0x51
EQ_VEC2
=
82
0x52
EQ_VEC3
=
83
0x53
EQ_VEC3WS
=
84
0x54
EQ_VEC4
=
85
0x55
EQ_STRING
=
86
0x56
EQ_ENTITY_NAME
=
87
0x57
EQ_SCHEMA_ENUM
=
88
0x58
EQ_EHANDLE
=
89
0x59
EQ_PANEL_HANDLE
=
90
0x5A
EQ_OPAQUE_HANDLE
=
91
0x5B
EQ_TEST_HANDLE
=
92
0x5C
EQ_COLOR_RGB
=
93
0x5D
EQ_ARRAY
=
94
0x5E
EQ_GAMETIME
=
95
0x5F
NE_BOOL
=
96
0x60
NE_INT
=
97
0x61
NE_FLOAT
=
98
0x62
NE_VEC2
=
99
0x63
NE_VEC3
=
100
0x64
NE_VEC3WS
=
101
0x65
NE_VEC4
=
102
0x66
NE_STRING
=
103
0x67
NE_ENTITY_NAME
=
104
0x68
NE_SCHEMA_ENUM
=
105
0x69
NE_EHANDLE
=
106
0x6A
NE_PANEL_HANDLE
=
107
0x6B
NE_OPAQUE_HANDLE
=
108
0x6C
NE_TEST_HANDLE
=
109
0x6D
NE_COLOR_RGB
=
110
0x6E
NE_ARRAY
=
111
0x6F
NE_GAMETIME
=
112
0x70
SCALE_VEC3
=
113
0x71
SCALE_VEC2
=
114
0x72
SCALE_VEC4
=
115
0x73
SCALE_INV_VEC3
=
116
0x74
SCALE_INV_VEC2
=
117
0x75
SCALE_INV_VEC4
=
118
0x76
ELEMENT_ACCESS_VEC2
=
119
0x77
ELEMENT_ACCESS_VEC3
=
120
0x78
ELEMENT_ACCESS_VEC3WS
=
121
0x79
ELEMENT_ACCESS_VEC4
=
122
0x7A
ELEMENT_ACCESS_COLOR_RGB
=
123
0x7B
GET_CONST_INLINE_STORAGE
=
124
0x7C
Referenced by (1)
PGDInstruction_t
m_nCode
Also in
Counter-Strike 2
Deadlock