Source 2 Viewer
  • CDOTA_Modifier_Slark_SaltwaterShiv
  • CDOTA_Modifier_Slark_SaltwaterShiv_Effect
  • CDOTA_Modifier_Slark_SaltwaterShiv_Slow
  • CDOTA_Modifier_Slark_ShadowDance
  • CDOTA_Modifier_Slark_ShadowDance_Aura
  • CDOTA_Modifier_Slark_ShadowDance_Passive
  • CDOTA_Modifier_Slark_ShadowDance_PassiveRegen
  • CDOTA_Modifier_Slark_ShadowDance_Visual
  • CDOTA_Modifier_Smoke_Of_Deceit
  • CDOTA_Modifier_Smoke_Of_Deceit_Secondary_Application_Cooldown
  • CDOTA_Modifier_Snapfire_Boomstick
  • CDOTA_Modifier_Snapfire_Buckshot
  • CDOTA_Modifier_Snapfire_FiresnapCookie_AllyFlailAnim
  • CDOTA_Modifier_Snapfire_FiresnapCookie_LandingGesture
  • CDOTA_Modifier_Snapfire_FiresnapCookie_PreHop
  • CDOTA_Modifier_Snapfire_FiresnapCookie_ShortHop
  • CDOTA_Modifier_Snapfire_GobbleUp_BellyHasUnit
  • CDOTA_Modifier_Snapfire_GobbleUp_Creep
  • CDOTA_Modifier_Snapfire_LilShredder_Attack
  • CDOTA_Modifier_Snapfire_LilShredder_Buff
  • CDOTA_Modifier_Snapfire_LilShredder_Debuff
  • CDOTA_Modifier_Snapfire_Magma_Burn_Slow
  • CDOTA_Modifier_Snapfire_Magma_Thinker
  • CDOTA_Modifier_Snapfire_MortimerKisses
  • CDOTA_Modifier_Snapfire_MortimerKisses_VisionSource
  • CDOTA_Modifier_Snapfire_Scatterblast_Disarm
  • CDOTA_Modifier_Snapfire_Scatterblast_Slow
  • CDOTA_Modifier_Snapfire_SpitCreep_ArcingUnit
  • CDOTA_Modifier_Sniper_Assassinate
  • CDOTA_Modifier_Sniper_Assassinate_CastRange
  • CDOTA_Modifier_Sniper_Assassinate_Crit
  • CDOTA_Modifier_Sniper_Assassinate_Trigger
  • CDOTA_Modifier_Sniper_Concussive_Grenade
  • CDOTA_Modifier_Sniper_Headshot
  • CDOTA_Modifier_Sniper_Headshot_Slow
  • CDOTA_Modifier_Sniper_KeenScope
  • CDOTA_Modifier_Sniper_Shrapnel_ChargeCounter
  • CDOTA_Modifier_Sniper_Shrapnel_Slow
  • CDOTA_Modifier_Sniper_Shrapnel_Thinker
  • CDOTA_Modifier_Sniper_TakeAim
  • CDOTA_Modifier_Sniper_TakeAim_Bonus
  • CDOTA_Modifier_Soul_Ring_Buff
  • CDOTA_Modifier_Spawnlord_Aura
  • CDOTA_Modifier_Spawnlord_Aura_Bonus
  • CDOTA_Modifier_Spawnlord_Master_Freeze
  • CDOTA_Modifier_Spawnlord_Master_Freeze_Root
  • CDOTA_Modifier_Spawnlord_Master_Stomp
  • CDOTA_Modifier_Special_Bonus_20_Bash
  • CDOTA_Modifier_Special_Bonus_Agility
  • CDOTA_Modifier_Special_Bonus_Agility_And_Intelligence
  • CDOTA_Modifier_Special_Bonus_All_Stats
  • CDOTA_Modifier_Special_Bonus_Armor
  • CDOTA_Modifier_Special_Bonus_Attack_Base_Damage
  • CDOTA_Modifier_Special_Bonus_Attack_Damage
  • CDOTA_Modifier_Special_Bonus_Attack_Range
  • CDOTA_Modifier_Special_Bonus_Attack_Speed
  • CDOTA_Modifier_Special_Bonus_Attributes
  • CDOTA_Modifier_Special_Bonus_Base_Attack_Rate
  • CDOTA_Modifier_Special_Bonus_Cast_Range
  • CDOTA_Modifier_Special_Bonus_Cast_Speed
  • CDOTA_Modifier_Special_Bonus_Cleave
  • CDOTA_Modifier_Special_Bonus_Cooldown_Reduction
  • CDOTA_Modifier_Special_Bonus_Corruption
  • CDOTA_Modifier_Special_Bonus_Corruption_Debuff
  • CDOTA_Modifier_Special_Bonus_Crit
  • CDOTA_Modifier_Special_Bonus_Day_Vision
  • CDOTA_Modifier_Special_Bonus_Evasion
  • CDOTA_Modifier_Special_Bonus_Exp_Boost
  • CDOTA_Modifier_Special_Bonus_Gold
  • CDOTA_Modifier_Special_Bonus_Gold_Income
  • CDOTA_Modifier_Special_Bonus_HP
  • CDOTA_Modifier_Special_Bonus_HP_Regen
  • CDOTA_Modifier_Special_Bonus_Haste
  • CDOTA_Modifier_Special_Bonus_Intelligence
  • CDOTA_Modifier_Special_Bonus_Lifesteal
  • CDOTA_Modifier_Special_Bonus_MP
  • CDOTA_Modifier_Special_Bonus_MP_Regen
  • CDOTA_Modifier_Special_Bonus_MP_Regen_Amp
  • CDOTA_Modifier_Special_Bonus_Magic_Resistance
  • CDOTA_Modifier_Special_Bonus_Mana_Break
Type / to search
  1. Dota 2
  2. client
  3. CDOTA_Buff
  4. CDOTA_Modifier_Snapfire_LilShredder_Buff

CDOTA_Modifier_Snapfire_LilShredder_Buff

Inherits from (38 fields)
CDOTA_BuffC_VerticalMotionControllerC_HorizontalMotionController
  • m_InFlightAttackRecords: CUtlVector< AttackRecord_t >6768 (0x1A70)
  • m_nIsActive: int326792 (0x1A88)
  • m_bBonusAttack: bool6796 (0x1A8C)
  • attack_range_bonus: int326800 (0x1A90)
  • buffed_attacks: int326804 (0x1A94)
  • base_attack_time: float326808 (0x1A98)
  • attack_speed_bonus: int326812 (0x1A9C)
  • armor_duration: float326816 (0x1AA0)
  • extra_targets: int326820 (0x1AA4)
Also in
server.dll
Offsets are from Windows. Source revision 10797369 built on Jul 03 2026.