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Game
Counter-Strike 2
Dota 2
Deadlock
Half-Life: Alyx
Section
Schemas
18,139
ConVars & Commands
7,284
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All
18,139
Classes
17,201
Enums
938
Entities
6,931
Components
22
Networked
627
VData
165
Exclusive
14,143
CNmSelectorNode::CDefinition
CNmSkeleton
CNmSkeleton::SecondarySkeleton_t
CNmSoundEvent
CNmSoundEvent::Position_t
CNmSpeedScaleBaseNode::CDefinition
CNmSpeedScaleNode::CDefinition
CNmStateCompletedConditionNode::CDefinition
CNmStateMachineNode::CDefinition
CNmStateMachineNode::StateDefinition_t
CNmStateMachineNode::TransitionDefinition_t
CNmStateNode::CDefinition
CNmStateNode::TimedEvent_t
CNmStateNode::TimedEvent_t::Comparison_t
CNmSyncEventIndexConditionNode::CDefinition
CNmSyncEventIndexConditionNode::TriggerMode_t
CNmSyncTrack
CNmSyncTrack::EventMarker_t
CNmSyncTrack::Event_t
CNmTarget
CNmTargetInfoNode::CDefinition
CNmTargetInfoNode::Info_t
CNmTargetOffsetNode::CDefinition
CNmTargetPointNode::CDefinition
CNmTargetSelectorNode::CDefinition
CNmTargetValueNode::CDefinition
CNmTargetWarpEvent
CNmTargetWarpNode::CDefinition
CNmTargetWarpNode::TargetUpdateRule_t
CNmTimeConditionNode::CDefinition
CNmTimeConditionNode::ComparisonType_t
CNmTimeConditionNode::Operator_t
CNmTimeControlledClipNode::CDefinition
CNmTransitionEvent
CNmTransitionEventConditionNode::CDefinition
CNmTransitionNode::CDefinition
CNmTransitionNode::TransitionOptions_t
CNmTwoBoneIKNode::CDefinition
CNmTwoBoneIKTask
CNmValueNode::CDefinition
CNmVectorCreateNode::CDefinition
CNmVectorInfoNode::CDefinition
CNmVectorInfoNode::Info_t
CNmVectorNegateNode::CDefinition
CNmVectorValueNode::CDefinition
CNmVelocityBasedSpeedScaleNode::CDefinition
CNmVelocityBlendNode::CDefinition
CNmVirtualParameterBoneMaskNode::CDefinition
CNmVirtualParameterBoolNode::CDefinition
CNmVirtualParameterFloatNode::CDefinition
CNmVirtualParameterIDNode::CDefinition
CNmVirtualParameterTargetNode::CDefinition
CNmVirtualParameterVectorNode::CDefinition
CNmZeroPoseNode::CDefinition
CNmZeroPoseTask
NmBoneMaskSetDefinition_t
NmCachedValueMode_t
NmCompressionSettings_t
NmCompressionSettings_t::QuantizationRange_t
NmContactAudioInfo_t
NmEasingFunction_t
NmEasingOperation_t
NmEventConditionRules_t
NmFloatCurveCompressionSettings_t
NmFollowBoneMode_t
NmFootPhaseCondition_t
NmFootPhase_t
NmFrameSnapEventMode_t
NmGraphDebugMode_t
NmGraphEventTypeCondition_t
NmGraphValueType_t
NmIKBlendMode_t
NmPercent_t
NmPoseBlendMode_t
NmRootMotionBlendMode_t
NmSyncTrackTimeRange_t
NmSyncTrackTime_t
NmTargetWarpAlgorithm_t
NmTargetWarpRule_t
NmTransitionRuleCondition_t
Type
/
to search schemas
Dota 2
animlib
CNmTarget
CNmTarget
48 bytes (0x30), align 16
Source
Used by fields
CNmGraphDocument::DebugParameterSet_t
m_targetValues
CNmConstTargetNode::CDefinition
m_value
CNmFootIKTask
m_leftTarget
CNmFootIKTask
m_rightTarget
Also in
Counter-Strike 2
Deadlock
Fields
Name
Type
Offset
m_transform
CTransform
= [0,0,0,1,0,0,0,1]
0
0x00
m_boneID
CGlobalSymbol
32
0x20
m_bIsBoneTarget
bool
40
0x28
m_bIsUsingBoneSpaceOffsets
bool
= true
41
0x29
m_bHasOffsets
bool
42
0x2A
m_bIsSet
bool
43
0x2B