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CAnimUpdateNodeBase
CAnimUpdateNodeRef
CAnimUpdateSharedData
CAnimationGraphInstance
CAnimationGraphVisualizerAxis
CAnimationGraphVisualizerLine
CAnimationGraphVisualizerPie
CAnimationGraphVisualizerPrimitiveBase
CAnimationGraphVisualizerPrimitiveType
CAnimationGraphVisualizerSphere
CAnimationGraphVisualizerText
CAnimationLayer
CAudioAnimTag
CBinaryUpdateNode
CBindPoseUpdateNode
CBlend2DInstanceData
CBlend2DUpdateNode
CBlendCurve
CBlendNodeInstanceData
CBlendUpdateNode
CBlockSelectionMetricEvaluator
CBodyGroupAnimTag
CBodyGroupSetting
CBoneMaskUpdateNode
CBonePositionMetricEvaluator
CBoneVelocityMetricEvaluator
CBoolAnimParameter
CCPPScriptComponentUpdater
CCachedPose
CChoiceInstanceData
CChoiceUpdateNode
CChoreoInstanceData
CChoreoUpdateNode
CClothSettingsAnimTag
CConcreteAnimParameter
CCurrentRotationVelocityMetricEvaluator
CCurrentVelocityMetricEvaluator
CCycleClipInstanceData
CCycleControlClipUpdateNode
CCycleControlUpdateNode
CDampedPathAnimMotorUpdater
CDampedValueComponentUpdater
CDampedValueUpdateItem
CDemoSettingsComponentUpdater
CDirectPlaybackInstanceData
CDirectPlaybackTagData
CDirectPlaybackUpdateNode
CDirectionalBlendInstanceData
CDirectionalBlendUpdateNode
CDistanceRemainingMetricEvaluator
CEditableMotionGraph
CEmitTagActionUpdater
CEnumAnimParameter
CExpressionActionUpdater
CFloatAnimParameter
CFollowAttachmentUpdateNode
CFollowPathInstanceData
CFollowPathUpdateNode
CFollowTargetUpdateNode
CFootAdjustmentInstanceData
CFootAdjustmentUpdateNode
CFootCycleMetricEvaluator
CFootFallAnimTag
CFootLockUpdateNode
CFootPinningUpdateNode
CFootPositionMetricEvaluator
CFootStepTriggerUpdateNode
CFootstepLandedAnimTag
CFutureFacingMetricEvaluator
CFutureVelocityMetricEvaluator
CHandshakeAnimTagBase
CHitReactUpdateNode
CInputStreamUpdateNode
CIntAnimParameter
CJiggleBoneUpdateNode
CJumpHelperUpdateNode
CLODComponentUpdater
CLeafUpdateNode
CLeanMatrixInstanceData
CLeanMatrixUpdateNode
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Dota 2
animgraphlib
CAnimUpdateNodeBase
CBlendUpdateNode
CBlendUpdateNode
Inherits from (3 fields)
CAnimUpdateNodeBase
expand fields
m_children
:
CUtlVector
<
CAnimUpdateNodeRef
>
96 (0x60)
m_sortedOrder
:
CUtlVector
<
uint8
>
120 (0x78)
m_targetValues
:
CUtlVector
<
float32
>
144 (0x90)
m_blendValueSource
:
AnimValueSource
= "MoveHeading"
172 (0xAC)
m_eLinearRootMotionBlendMode
:
LinearRootMotionBlendMode_t
= "LERP"
176 (0xB0)
m_paramIndex
:
CAnimParamHandle
180 (0xB4)
m_damping
:
CAnimInputDamping
184 (0xB8)
m_blendKeyType
:
BlendKeyType
= "BlendKey_UserValue"
208 (0xD0)
m_bLockBlendOnReset
:
bool
212 (0xD4)
m_bSyncCycles
:
bool
213 (0xD5)
m_bLoop
:
bool
214 (0xD6)
m_bLockWhenWaning
:
bool
215 (0xD7)
m_bIsAngle
:
bool
216 (0xD8)
Also in
Counter-Strike 2
Deadlock