- Deadlock
- soundsystem
- CSosGroupActionSchema
- CSosGroupActionSoundeventPrioritySchema
- Inherits
- CSosGroupActionSchema
- Metadata
- MPropertyFriendlyName: "Soundevent Priority"
- Also in
- Counter-Strike 2Dota 2
Fields
NameTypeOffset
CUtlString = "priority_value"
MPropertyFriendlyName: "Priority Value, typically 0.0 to 1.0"
CUtlString = "priority_volume_scalar"
MPropertyFriendlyName: "Priority-Based Volume Multiplier, 0.0 to 1.0"
CUtlString = "priority_contribute_dont_read"
MPropertyFriendlyName: "Contribute to the priority system, but volume is unaffected by it (bool)"
CUtlString = "priority_read_dont_contribute"
MPropertyFriendlyName: "Don't contribute to the priority system, but volume is affected by it (bool)"