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Game
Counter-Strike 2
Dota 2
Deadlock
Half-Life: Alyx
Section
Schemas
10,187
ConVars & Commands
6,276
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10,187
Classes
9,310
Enums
877
Entities
2,141
Components
26
Networked
858
VData
41
Exclusive
6,248
CPulseGraphInstance_TestDomain_FakeEntityOwner
CPulseGraphInstance_TestDomain_UseReadOnlyBlackboardView
CPulseGraphInstance_TurtleGraphics
CPulseTurtleGraphicsCursor
CTestDomainDerived_Cursor
PulseTestEnumColor_t
PulseTestEnumFlagsAlt_t
PulseTestEnumFlags_t
PulseTestEnumShape_t
TestComponent_t
pulsedoc_lib
4
CPulseEditorSettings
GetVarTarget_t
PulsePortUserVisibility_t
SetVarTarget_t
rendersystemdx11
7
RsBlendStateDesc_t
RsComparison_t
RsCullMode_t
RsDepthStencilStateDesc_t
RsFillMode_t
RsRasterizerStateDesc_t
RsStencilStateDesc_t
resourcecompiler
19
CBloomLayer
CBrightnessContrastColorCorrectionLayer
CColorBalanceColorCorrectionLayer
CColorCorrectionLayer
CColorLookupColorCorrectionLayer
CColorTintColorCorrectionLayer
CCurvesColorCorrectionLayer
CFogScatteringLayer
CHueSaturationColorCorrectionLayer
CLayerMask
CLevelsColorCorrectionLayer
CLocalContrastLayer
CLocalExposureLayer
CPostProcessData
CToneMappingLayer
CVibranceColorCorrectionLayer
CVignetteLayer
LayerMaskType_t
LayerType_t
resourcefile
6
CExampleSchemaVData_Monomorphic
CExampleSchemaVData_PolymorphicBase
CExampleSchemaVData_PolymorphicDerivedA
CExampleSchemaVData_PolymorphicDerivedB
InfoForResourceTypeCResourceManifestInternal
ResourceId_t
resourcesystem
49
InfoForResourceTypeCAnimData
InfoForResourceTypeCAnimationGroup
InfoForResourceTypeCCSGOEconItem
InfoForResourceTypeCChoreoSceneResource
InfoForResourceTypeCCompositeMaterialKit
InfoForResourceTypeCDOTANovelsList
InfoForResourceTypeCDOTAPatchNotesList
InfoForResourceTypeCDotaItemDefinitionResource
InfoForResourceTypeCEntityLump
InfoForResourceTypeCGcExportableExternalData
InfoForResourceTypeCJavaScriptResource
InfoForResourceTypeCModel
InfoForResourceTypeCMorphSetData
InfoForResourceTypeCNmClip
InfoForResourceTypeCNmGraphDefinition
InfoForResourceTypeCNmSkeleton
InfoForResourceTypeCPanoramaDynamicImages
InfoForResourceTypeCPanoramaLayout
InfoForResourceTypeCPanoramaStyle
InfoForResourceTypeCPhysAggregateData
InfoForResourceTypeCPostProcessingResource
InfoForResourceTypeCRenderMesh
InfoForResourceTypeCResponseRulesList
InfoForResourceTypeCSequenceGroupData
InfoForResourceTypeCSurfaceGraph
InfoForResourceTypeCTestResourceData
InfoForResourceTypeCTextureBase
InfoForResourceTypeCTypeScriptResource
InfoForResourceTypeCVDSPResource
Type
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Deadlock
rendersystemdx11
RsDepthStencilStateDesc_t
RsDepthStencilStateDesc_t
8 bytes (0x08)
Source
Also in
Counter-Strike 2
Dota 2
Fields
Name
Type
Offset
m_bDepthTestEnable
bitfield:1
0
0x00
bit 0
m_bDepthWriteEnable
bitfield:1
0
0x00
bit 1
m_depthFunc
bitfield:4
0
0x00
bits 2..5
1 byte (6 bits + 2 padding)
m_stencilState
RsStencilStateDesc_t
2
0x02