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Counter-Strike 2
Dota 2
Deadlock
Half-Life: Alyx
Section
Schemas
10,187
ConVars & Commands
6,276
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All
10,187
Classes
9,310
Enums
877
Entities
2,141
Components
26
Networked
858
VData
41
Exclusive
6,248
PulseMethodCallMode_t
PulseNodeDynamicOutflows_t
PulseNodeDynamicOutflows_t::DynamicOutflow_t
PulseRegisterMap_t
PulseRuntimeBlackboardReferenceIndex_t
PulseRuntimeCallInfoIndex_t
PulseRuntimeCellIndex_t
PulseRuntimeChunkIndex_t
PulseRuntimeConstantIndex_t
PulseRuntimeDomainValueIndex_t
PulseRuntimeEntrypointIndex_t
PulseRuntimeInvokeIndex_t
PulseRuntimeOutputIndex_t
PulseRuntimeRegisterIndex_t
PulseRuntimeStateOffset_t
PulseRuntimeTempVarBankIndex_t
PulseRuntimeTempVarIndex_t
PulseRuntimeVarIndex_t
PulseSelectorOutflowList_t
PulseValueType_t
PulseVariableKeysSource_t
SignatureOutflow_Continue
SignatureOutflow_Resume
pulse_system
37
CPulseCell_ExampleCriteria
CPulseCell_ExampleCriteria::Criteria_t
CPulseCell_ExampleSelector
CPulseCell_Outflow_TestExplicitYesNo
CPulseCell_Outflow_TestRandomYesNo
CPulseCell_Step_TestDomainCreateFakeEntity
CPulseCell_Step_TestDomainDestroyFakeEntity
CPulseCell_Step_TestDomainEntFire
CPulseCell_Step_TestDomainTracepoint
CPulseCell_TestEnums
CPulseCell_TestWaitWithAutoTracepoints
CPulseCell_TestWaitWithCursorState
CPulseCell_TestWaitWithCursorState::CursorState_t
CPulseCell_TestWaitWithCursorState::InstanceState_t
CPulseCell_TestYieldForever
CPulseCell_TestYieldWithObservables
CPulseCell_Test_MultiInflow_NoDefault
CPulseCell_Test_MultiInflow_WithDefault
CPulseCell_Test_MultiOutflow_WithParams
CPulseCell_Test_MultiOutflow_WithParams_Yielding
CPulseCell_Test_MultiOutflow_WithParams_Yielding::CursorState_t
CPulseCell_Test_NoInflow
CPulseCell_Val_TestDomainFindEntityByName
CPulseCell_Val_TestDomainGetEntityName
CPulseCell_Value_TestValue50
CPulseGraphInstance_TestDomain
CPulseGraphInstance_TestDomain_Derived
CPulseGraphInstance_TestDomain_FakeEntityOwner
CPulseGraphInstance_TestDomain_UseReadOnlyBlackboardView
CPulseGraphInstance_TurtleGraphics
CPulseTurtleGraphicsCursor
CTestDomainDerived_Cursor
PulseTestEnumColor_t
PulseTestEnumFlagsAlt_t
PulseTestEnumFlags_t
PulseTestEnumShape_t
TestComponent_t
pulsedoc_lib
4
CPulseEditorSettings
GetVarTarget_t
PulsePortUserVisibility_t
SetVarTarget_t
rendersystemdx11
7
RsBlendStateDesc_t
RsComparison_t
RsCullMode_t
RsDepthStencilStateDesc_t
RsFillMode_t
RsRasterizerStateDesc_t
RsStencilStateDesc_t
resourcecompiler
19
CBloomLayer
CBrightnessContrastColorCorrectionLayer
CColorBalanceColorCorrectionLayer
CColorCorrectionLayer
CColorLookupColorCorrectionLayer
Type
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Deadlock
pulse_runtime_lib
PulseValueType_t
PulseValueType_t
uint32_t
Source
Also in
Counter-Strike 2
differs
Dota 2
Members
Name
Value
Hex
PVAL_VOID
-1
0xFFFFFFFF
MPropertyFriendlyName
: "Void"
PVAL_BOOL
0
0x00000000
MPropertyFriendlyName
: "Boolean"
PVAL_INT
1
0x00000001
MPropertyFriendlyName
: "Integer"
PVAL_FLOAT
2
0x00000002
MPropertyFriendlyName
: "Float"
PVAL_STRING
3
0x00000003
MPropertyFriendlyName
: "String"
PVAL_VEC2
4
0x00000004
MPropertyFriendlyName
: "Vector2D"
PVAL_VEC3
5
0x00000005
MPropertyFriendlyName
: "Vector"
PVAL_QANGLE
6
0x00000006
MPropertyFriendlyName
: "Angle"
PVAL_VEC3_WORLDSPACE
7
0x00000007
MPropertyFriendlyName
: "World Vector"
PVAL_VEC4
8
0x00000008
MPropertyFriendlyName
: "Vector4D"
PVAL_TRANSFORM
9
0x00000009
MPropertyFriendlyName
: "Transform"
PVAL_TRANSFORM_WORLDSPACE
10
0x0000000A
MPropertyFriendlyName
: "World Transform"
PVAL_COLOR_RGB
11
0x0000000B
MPropertyFriendlyName
: "Color"
PVAL_GAMETIME
12
0x0000000C
MPropertyFriendlyName
: "Game Time"
PVAL_EHANDLE
13
0x0000000D
MPropertyFriendlyName
: "Entity Handle"
PVAL_RESOURCE
14
0x0000000E
MPropertyFriendlyName
: "Resource"
PVAL_RESOURCE_NAME
15
0x0000000F
MPropertyFriendlyName
: "Resource Name"
PVAL_SNDEVT_GUID
16
0x00000010
MPropertyFriendlyName
: "SoundEvent Instance Handle"
PVAL_SNDEVT_NAME
17
0x00000011
MPropertyFriendlyName
: "SoundEvent"
PVAL_ENTITY_NAME
18
0x00000012
MPropertyFriendlyName
: "Entity Name"
PVAL_LEAF
19
0x00000013
MPropertyFriendlyName
: "Leaf Type"
PVAL_MODEL_MATERIAL_GROUP
20
0x00000014
MPropertyFriendlyName
: "Material Group"
PVAL_CURSOR_FLOW
21
0x00000015
MPropertySuppressEnumerator
PVAL_VARIANT
22
0x00000016
MPropertyFriendlyName
: "Variant"
MPropertySuppressEnumerator
PVAL_UNKNOWN
23
0x00000017
MPropertyFriendlyName
: "Unknown"
MPropertySuppressEnumerator
PVAL_ENUM
24
0x00000018
MPropertyFriendlyName
: "Enum"
PVAL_PANORAMA_PANEL_HANDLE
25
0x00000019
MPropertyFriendlyName
: "Panorama Panel Handle"
PVAL_ARRAY
26
0x0000001A
MPropertyFriendlyName
: "Array"
PVAL_PARTICLE_EHANDLE
27
0x0000001B
MPropertyFriendlyName
: "Particle Object"
MPropertySuppressEnumerator
PVAL_ANIM_SEQUENCE
28
0x0000001C
MPropertyFriendlyName
: "Anim Sequence"
PVAL_VDATA_CHOICE
29
0x0000001D
MPropertyFriendlyName
: "VData Choice"
PVAL_COUNT
30
0x0000001E
MPropertySuppressEnumerator