Source 2 Viewer
  • CAttachment
  • CBaseConstraint
  • CBoneConstraintBase
  • CBoneConstraintDotToMorph
  • CBoneConstraintPoseSpaceBone
  • CBoneConstraintPoseSpaceBone::Input_t
  • CBoneConstraintPoseSpaceMorph
  • CBoneConstraintPoseSpaceMorph::Input_t
  • CBoneConstraintRbf
  • CConstraintSlave
  • CConstraintTarget
  • CCycleBase
  • CDrawCullingData
  • CFlexController
  • CFlexDesc
  • CFlexOp
  • CFlexRule
  • CFootCycle
  • CFootCycleDefinition
  • CFootDefinition
  • CFootMotion
  • CFootStride
  • CFootTrajectories
  • CFootTrajectory
  • CHitBox
  • CHitBoxSet
  • CHitBoxSetList
  • CMaterialDrawDescriptor
  • CMaterialDrawDescriptor::RigidMeshPart_t
  • CMeshletDescriptor
  • CModelConfig
  • CModelConfigElement
  • CModelConfigElement_AttachedModel
  • CModelConfigElement_Command
  • CModelConfigElement_RandomColor
  • CModelConfigElement_RandomPick
  • CModelConfigElement_SetBodygroup
  • CModelConfigElement_SetBodygroupOnAttachedModels
  • CModelConfigElement_SetMaterialGroup
  • CModelConfigElement_SetMaterialGroupOnAttachedModels
  • CModelConfigElement_SetRenderColor
  • CModelConfigElement_UserPick
  • CModelConfigList
  • CMorphBundleData
  • CMorphConstraint
  • CMorphData
  • CMorphRectData
  • CMorphSetData
  • CNPCPhysicsHull
  • COrientConstraint
  • CParentConstraint
  • CPhysSurfaceProperties
  • CPhysSurfacePropertiesAudio
  • CPhysSurfacePropertiesPhysics
  • CPhysSurfacePropertiesSoundNames
  • CPhysSurfacePropertiesVehicle
  • CPointConstraint
  • CRenderBufferBinding
  • CRenderGroom
  • CRenderMesh
  • CRenderSkeleton
  • CSceneObjectData
  • CSceneObjectData::RTProxyDrawDescriptor_t
  • CTiltTwistConstraint
  • CTwistConstraint
  • CVPhysXSurfacePropertiesList
  • DynamicMeshDeformParams_t
  • FlexOpCode_t
  • InputLayoutVariation_t
  • MaterialGroup_t
  • MeshDrawPrimitiveFlags_t
  • ModelAnimGraph2Ref_t
  • ModelBoneFlexComponent_t
  • ModelBoneFlexDriverControl_t
  • ModelBoneFlexDriver_t
  • ModelConfigAttachmentType_t
  • ModelEmbeddedMesh_t
  • ModelMeshBufferData_t
  • ModelMeshBufferUsage_t
  • ModelSkeletonData_t
Type / to search
  1. Deadlock
  2. modellib
  3. CFootDefinition

CFootDefinition

  • m_name: CUtlString0 (0x00)
  • m_ankleBoneName: CUtlString8 (0x08)
  • m_toeBoneName: CUtlString16 (0x10)
  • m_vBallOffset: Vector24 (0x18)
  • m_vHeelOffset: Vector36 (0x24)
  • m_flFootLength: float32 = -148 (0x30)
  • m_flBindPoseDirectionMS: float3252 (0x34)
  • m_flTraceHeight: float32 = -156 (0x38)
  • m_flTraceRadius: float32 = -160 (0x3C)
Also in
Counter-Strike 2Dota 2
Offsets are from Windows. Source revision 10577413 built on Apr 03 2026.