Source 2 Viewer
CAttachment
CBaseConstraint
CBoneConstraintBase
CBoneConstraintDotToMorph
CBoneConstraintPoseSpaceBone
CBoneConstraintPoseSpaceBone::Input_t
CBoneConstraintPoseSpaceMorph
CBoneConstraintPoseSpaceMorph::Input_t
CBoneConstraintRbf
CConstraintSlave
CConstraintTarget
CCycleBase
CDrawCullingData
CFlexController
CFlexDesc
CFlexOp
CFlexRule
CFootCycle
CFootCycleDefinition
CFootDefinition
CFootMotion
CFootStride
CFootTrajectories
CFootTrajectory
CHitBox
CHitBoxSet
CHitBoxSetList
CMaterialDrawDescriptor
CMaterialDrawDescriptor::RigidMeshPart_t
CMeshletDescriptor
CModelConfig
CModelConfigElement
CModelConfigElement_AttachedModel
CModelConfigElement_Command
CModelConfigElement_RandomColor
CModelConfigElement_RandomPick
CModelConfigElement_SetBodygroup
CModelConfigElement_SetBodygroupOnAttachedModels
CModelConfigElement_SetMaterialGroup
CModelConfigElement_SetMaterialGroupOnAttachedModels
CModelConfigElement_SetRenderColor
CModelConfigElement_UserPick
CModelConfigList
CMorphBundleData
CMorphConstraint
CMorphData
CMorphRectData
CMorphSetData
CNPCPhysicsHull
COrientConstraint
CParentConstraint
CPhysSurfaceProperties
CPhysSurfacePropertiesAudio
CPhysSurfacePropertiesPhysics
CPhysSurfacePropertiesSoundNames
CPhysSurfacePropertiesVehicle
CPointConstraint
CRenderBufferBinding
CRenderGroom
CRenderMesh
CRenderSkeleton
CSceneObjectData
CSceneObjectData::RTProxyDrawDescriptor_t
CTiltTwistConstraint
CTwistConstraint
CVPhysXSurfacePropertiesList
DynamicMeshDeformParams_t
FlexOpCode_t
InputLayoutVariation_t
MaterialGroup_t
MeshDrawPrimitiveFlags_t
ModelAnimGraph2Ref_t
ModelBoneFlexComponent_t
ModelBoneFlexDriverControl_t
ModelBoneFlexDriver_t
ModelConfigAttachmentType_t
ModelEmbeddedMesh_t
ModelMeshBufferData_t
ModelMeshBufferUsage_t
ModelSkeletonData_t
Type
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to search
Deadlock
modellib
CFootDefinition
CFootDefinition
m_name
:
CUtlString
0 (0x00)
m_ankleBoneName
:
CUtlString
8 (0x08)
m_toeBoneName
:
CUtlString
16 (0x10)
m_vBallOffset
:
Vector
24 (0x18)
m_vHeelOffset
:
Vector
36 (0x24)
m_flFootLength
:
float32
= -1
48 (0x30)
m_flBindPoseDirectionMS
:
float32
52 (0x34)
m_flTraceHeight
:
float32
= -1
56 (0x38)
m_flTraceRadius
:
float32
= -1
60 (0x3C)
Also in
Counter-Strike 2
Dota 2