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CFutureFacingMetricEvaluator
CFutureVelocityMetricEvaluator
CHandshakeAnimTagBase
CHitReactUpdateNode
CInputStreamUpdateNode
CIntAnimParameter
CJiggleBoneUpdateNode
CJumpHelperUpdateNode
CLODComponentUpdater
CLeafUpdateNode
CLeanMatrixUpdateNode
CLookAtUpdateNode
CLookComponentUpdater
CMaterialAttributeAnimTag
CMotionDataSet
CMotionGraph
CMotionGraphConfig
CMotionGraphGroup
CMotionGraphUpdateNode
CMotionMatchingUpdateNode
CMotionMetricEvaluator
CMotionNode
CMotionNodeBlend1D
CMotionNodeSequence
CMotionSearchDB
CMotionSearchNode
CMovementComponentUpdater
CMovementHandshakeAnimTag
CMoverUpdateNode
COrientationWarpUpdateNode
CPairedSequenceComponentUpdater
CPairedSequenceUpdateNode
CParamSpanUpdater
CParticleAnimTag
CPathAnimMotorUpdater
CPathAnimMotorUpdaterBase
CPathHelperUpdateNode
CPathMetricEvaluator
CPlayerInputAnimMotorUpdater
CPoseHandle
CProductQuantizer
CQuaternionAnimParameter
CRagdollAnimTag
CRagdollComponentUpdater
CRagdollUpdateNode
CRemapValueComponentUpdater
CRemapValueUpdateItem
CRootUpdateNode
CSelectorUpdateNode
CSequenceFinishedAnimTag
CSequenceTagSpans
CSequenceUpdateNode
CSequenceUpdateNodeBase
CSetParameterActionUpdater
CSingleFrameUpdateNode
CSlopeComponentUpdater
CSlowDownOnSlopesUpdateNode
CSolveIKChainUpdateNode
CSolveIKTargetHandle_t
CSpeedScaleUpdateNode
CStanceOverrideUpdateNode
CStanceScaleUpdateNode
CStateActionUpdater
CStateMachineComponentUpdater
CStateMachineUpdateNode
CStateNodeStateData
CStateNodeTransitionData
CStateUpdateData
CStaticPoseCache
CStaticPoseCacheBuilder
CStepsRemainingMetricEvaluator
CStopAtGoalUpdateNode
CStringAnimTag
CSubtractUpdateNode
CSymbolAnimParameter
CTargetSelectorUpdateNode
CTargetWarpUpdateNode
CTaskHandshakeAnimTag
CTaskStatusAnimTag
CTimeRemainingMetricEvaluator
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Deadlock
animgraphlib
CLeafUpdateNode
CMotionMatchingUpdateNode
CMotionMatchingUpdateNode
Inherits from (3 fields)
CLeafUpdateNode
CAnimUpdateNodeBase
expand fields
m_dataSet
:
CMotionDataSet
88 (0x58)
m_metrics
:
CUtlVector
<
CSmartPtr
<
CMotionMetricEvaluator
>
>
120 (0x78)
m_weights
:
CUtlVector
<
float32
>
144 (0x90)
m_bSearchEveryTick
:
bool
224 (0xE0)
m_flSearchInterval
:
float32
= 0.1
228 (0xE4)
m_bSearchWhenClipEnds
:
bool
= true
232 (0xE8)
m_bSearchWhenGoalChanges
:
bool
= true
233 (0xE9)
m_blendCurve
:
CBlendCurve
236 (0xEC)
m_flSampleRate
:
float32
= 0.1
244 (0xF4)
m_flBlendTime
:
float32
= 0.3
248 (0xF8)
m_bLockClipWhenWaning
:
bool
252 (0xFC)
m_flSelectionThreshold
:
float32
256 (0x0100)
m_flReselectionTimeWindow
:
float32
= 0.3
260 (0x0104)
m_bEnableRotationCorrection
:
bool
= true
264 (0x0108)
m_bGoalAssist
:
bool
265 (0x0109)
m_flGoalAssistDistance
:
float32
268 (0x010C)
m_flGoalAssistTolerance
:
float32
272 (0x0110)
m_distanceScale_Damping
:
CAnimInputDamping
280 (0x0118)
m_flDistanceScale_OuterRadius
:
float32
304 (0x0130)
m_flDistanceScale_InnerRadius
:
float32
308 (0x0134)
m_flDistanceScale_MaxScale
:
float32
312 (0x0138)
m_flDistanceScale_MinScale
:
float32
316 (0x013C)
m_bEnableDistanceScaling
:
bool
320 (0x0140)
Also in
Counter-Strike 2
Dota 2