Source 2 Viewer
  • FinishedConditionOption
  • RemapValueType
  • SelectionSource_t
  • SingleFrameSelection
  • SolveIKChainAnimNodeSettingSource
  • StateComparisonValueType
  • StateValue
  • TargetWarpLinearRootMotionMode
  • AimCameraOpFixedSettings_t
  • AimMatrixBlendMode
  • AimMatrixOpFixedSettings_t
  • AnimNodeNetworkMode
  • AnimParamButton_t
  • AnimParamNetworkSetting
  • AnimParamType_t
  • AnimParamVectorType_t
  • AnimScriptType
  • AnimValueSource
  • AnimVectorSource
  • BinaryNodeChildOption
  • BinaryNodeTiming
  • Blend2DMode
  • BlendItem_t
  • BlendKeyType
  • BoneDemoCaptureSettings_t
  • BoneMaskBlendSpace
  • CActionComponentUpdater
  • CAddUpdateNode
  • CAimCameraUpdateNode
  • CAimMatrixUpdateNode
  • CAnimActionUpdater
  • CAnimComponentUpdater
  • CAnimDemoCaptureSettings
  • CAnimGraphDebugReplay
  • CAnimGraphModelBinding
  • CAnimGraphNetworkSettings
  • CAnimGraphSettingsGroup
  • CAnimGraphSettingsManager
  • CAnimInputDamping
  • CAnimMotorUpdaterBase
  • CAnimNodePath
  • CAnimParamHandle
  • CAnimParamHandleMap
  • CAnimParameterBase
  • CAnimParameterManagerUpdater
  • CAnimReplayFrame
  • CAnimScriptComponentUpdater
  • CAnimScriptManager
  • CAnimStateMachineUpdater
  • CAnimTagBase
  • CAnimTagManagerUpdater
  • CAnimUpdateNodeBase
  • CAnimUpdateNodeRef
  • CAnimUpdateSharedData
  • CAnimationGraphVisualizerAxis
  • CAnimationGraphVisualizerLine
  • CAnimationGraphVisualizerPie
  • CAnimationGraphVisualizerPrimitiveBase
  • CAnimationGraphVisualizerPrimitiveType
  • CAnimationGraphVisualizerSphere
  • CAnimationGraphVisualizerText
  • CAudioAnimTag
  • CBinaryUpdateNode
  • CBindPoseUpdateNode
  • CBlend2DUpdateNode
  • CBlendCurve
  • CBlendUpdateNode
  • CBlockSelectionMetricEvaluator
  • CBodyGroupAnimTag
  • CBodyGroupSetting
  • CBoneMaskUpdateNode
  • CBonePositionMetricEvaluator
  • CBoneVelocityMetricEvaluator
  • CBoolAnimParameter
  • CCPPScriptComponentUpdater
  • CCachedPose
  • CChoiceUpdateNode
  • CChoreoUpdateNode
  • CClothSettingsAnimTag
Type / to search
  1. Deadlock
  2. animgraphlib
  3. AnimVectorSource

AnimVectorSource

uint32_t
  • MoveDirection = 00x00
    MPropertyFriendlyName: "Move Direction"
  • FacingPosition = 10x01
    MPropertyFriendlyName: "Facing Position"
  • LookDirection = 20x02
    MPropertyFriendlyName: "Look Direction"
  • VectorParameter = 30x03
    MPropertyFriendlyName: "Parameter"
  • WayPointDirection = 40x04
    MPropertyFriendlyName: "Waypoint Direction"
  • Acceleration = 50x05
    MPropertyFriendlyName: "Acceleration"
  • SlopeNormal = 60x06
    MPropertyFriendlyName: "Slope Normal"
  • SlopeNormal_WorldSpace = 70x07
    MPropertyFriendlyName: "Slope Normal World Space"
  • LookTarget = 80x08
    MPropertyFriendlyName: "Look Target"
  • LookTarget_WorldSpace = 90x09
    MPropertyFriendlyName: "Look Target World Space"
  • WayPointPosition = 100x0A
    MPropertyFriendlyName: "Waypoint Position"
  • GoalPosition = 110x0B
    MPropertyFriendlyName: "Goal Position"
  • RootMotionVelocity = 120x0C
    MPropertyFriendlyName: "Root Motion Velocity"
  • ManualTarget_WorldSpace = 130x0D
    MPropertyFriendlyName: "Manual Target World Space"
Referenced by (6)
CAnimGraphDoc_AimMatrixNodem_targetCAnimGraphDoc_LeanMatrixNodem_blendSourceCAnimGraphDoc_LookAtNodem_targetCAimMatrixUpdateNodem_targetCLeanMatrixUpdateNodem_blendSourceCLookAtUpdateNodem_target
Also in
Counter-Strike 2Dota 2
Offsets are from Windows. Source revision 10577413 built on Apr 03 2026.