- Counter-Strike 2
- animgraphdoclib
- CAnimGraphDoc_Node
- CAnimGraphDoc_OrientationWarpNode
- Inherits
- CAnimGraphDoc_Node
- Metadata
- MPropertyFriendlyName: "Orientation Warp"
Fields
NameTypeOffset
OrientationWarpMode_t = "eAngle"
MPropertyFriendlyName: "Orient To"
MPropertyFriendlyName: "Angle Parameter"
MPropertyAttributeChoiceName: "FloatParameter"
MPropertyFriendlyName: "World Position"
MPropertyAttributeChoiceName: "VectorParameter"
MPropertyFriendlyName: "Fallback World Position"
MPropertyAttributeChoiceName: "VectorParameter"
OrientationWarpTargetOffsetMode_t = "eLiteralValue"
MPropertyFriendlyName: "Offset Mode"
MPropertyFriendlyName: "Offset Parameter"
MPropertyAttributeChoiceName: "FloatParameter"
OrientationWarpRootMotionSource_t = "eAnimationOrProcedural"
MPropertyFriendlyName: "Root Motion Source"
bool
MPropertyDescription: "Normally the orientation warp will take the shortest arc to align entity's forward vector with the target. With this option enabled it will rotate in the direction that includes passing through the preferred rotation direction parameter unless the resulting rotion is larger than the threshold specified."
MPropertyFriendlyName: "Enable Preferred Rotation Direction"
AnimValueSource = "FacingHeading"
MPropertyDescription: "An angle relative to the entity's forward. ( Facing Heading, Look Heading ... )"
MPropertyFriendlyName: "Preferred Rotation Direction"
float32 = 190
MPropertyDescription: "Orientation warp will never rotate angle larger than this even if it means not passing through the preferred rotation direction"
MPropertyFriendlyName: "Preferred Rotation Threshold"