Table of Contents

Enum ReservedTextureSlots

Namespace
ValveResourceFormat.Renderer
Assembly
Renderer.dll

Reserved GPU texture unit slots for global textures.

public enum ReservedTextureSlots

Fields

BRDFLookup = 0
BlueNoise = 1
FogCubeTexture = 2
Lightmap1 = 3
Lightmap2 = 4
Lightmap3 = 5
Lightmap4 = 6
Lightmap5 = 7
Lightmap6 = 8
EnvironmentMap = 9
Probe1 = 10
Probe2 = 11
Probe3 = 12
ShadowDepthBufferDepth = 13
SceneColor = 14
SceneDepth = 15
SceneStencil = 16
DepthPyramid = 17
MorphCompositeTexture = 18
Last = 18