Enum ReservedTextureSlots
- Namespace
- ValveResourceFormat.Renderer
- Assembly
- Renderer.dll
Reserved GPU texture unit slots for global textures.
public enum ReservedTextureSlotsFields
BRDFLookup = 0BlueNoise = 1FogCubeTexture = 2Lightmap1 = 3Lightmap2 = 4Lightmap3 = 5Lightmap4 = 6Lightmap5 = 7Lightmap6 = 8EnvironmentMap = 9Probe1 = 10Probe2 = 11Probe3 = 12ShadowDepthBufferDepth = 13SceneColor = 14SceneDepth = 15SceneStencil = 16DepthPyramid = 17MorphCompositeTexture = 18Last = 18